Small post as to where I've been to.
I have been working on a new game lately, and I had promised to release updated versions of this game. However, no matter how much effort I put into the project, I realized that it is not enjoyable and has several flaws. Implementing multiplayer and random generation in particular has been quite challenging.
To enable random generation and multiplayer functionality, I would need to synchronize the map's seed for all players and also bake the navmesh, which is relatively straightforward. However, I also need to find a solution for models with varying widths and heights to prevent them from clipping through each other. The introduction of a wall model, intended to improve the game's quality, has made it difficult to implement random map generation.
Currently, I am working on a new project that includes multiplayer functionality. It is a PvP or PvE game, although I cannot disclose many details at this stage since it is still a prototype. One of the pending tasks that I have to do in order for the game to function as a PvP is to implement a system for randomly choosing prefabs for spawning. Once I resolve the major challenges and achieved significant progress, I will publish a page to show off the game.
Lost In The Backrooms [Prototype]
Backrooms
Status | On hold |
Author | WheelsDev |
Genre | Survival |
Tags | 3D, Horror, Multiplayer, Singleplayer, Survival Horror, Unity |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- I have a discord and a small problem.Sep 03, 2023
- Another post (bruh)Aug 03, 2023
- The current state.Apr 19, 2023
- Version 0.2 released!Apr 13, 2023
- State of the developmentMar 18, 2023
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