Small post as to where I've been to.


I have been working on a new game lately, and I had promised to release updated versions of this game. However, no matter how much effort I put into the project, I realized that it is not enjoyable and has several flaws. Implementing multiplayer and random generation in particular has been quite challenging.

To enable random generation and multiplayer functionality, I would need to synchronize the map's seed for all players and also bake the navmesh, which is relatively straightforward. However, I also need to find a solution for models with varying widths and heights to prevent them from clipping through each other. The introduction of a wall model, intended to improve the game's quality, has made it difficult to implement random map generation.

Currently, I am working on a new project that includes multiplayer functionality. It is a PvP or PvE game, although I cannot disclose many details at this stage since it is still a prototype. One of the pending tasks that I have to do in order for the game to function as a PvP is to implement a system for randomly choosing prefabs for spawning. Once I resolve the major challenges and achieved significant progress, I will publish a page to show off the game.

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